• David Pettifer

Expo and Game Dev

Updated: Jul 23

Hey Queens and Kings, It's time for a long overdue update!

*TLDR: The game is progressing well and we're off to an expo!)

What have I been up to?

Some of you may know that for the last 4 and a half years I've been working towards a PhD in chimpanzee behaviour. It was an intense struggle to get it finished (especially thanks to COVID, and it genuinely shocked me how close I came to breaking point with it. But I'm hugely relieved to say that a thesis was written, by me, and handed in to my university, also by me, and within 30 minutes of doing so I had a cold beer in my hand.

Game Development

The great news for you wonderful people is that since then I've had plenty of time to work on D2R! I'm going to write a little dev blog so you can all see how the game has progressed since I first started tinkering with it, but I've had a great reception from everyone who has tried it so far, and plenty of constructive criticism that has been indispensable. I want to thank everyone who has taken the time to give their feedback , particularly those across the drag community. I'm always on the lookout for more drag artists to play it, so if that's you(or someone you know) then please get in touch. You can see below what the game looks like currently. This is all thanks to the incredible work of our graphic designer Greco. When I approached him to work on this game, it was purely based on a chance instagram post I'd seen of his work. The majority of his art on instagram was movie monsters and wildlife, but the colour and shading was so vivid and impressive that I thought it would be perfect for reflecting drag in all its glorious colour, but without making it garish.

I sent a tentative message to him, asking if it might be the sort of thing he was interested in working on and his reply was perfect:

...finally, an outlet for my love of drag!

As it turns out, not only is Greco a fantastic artist, but he has experience working in drag bars in Buenos Aires, and his perspective has been a brilliant addition to the development of this game.


Playtesting is always an on-going process, and to make the best game I can I need to engage with the right audience and hear their views on it. For D2R that means any gamers who love deck-builders, all members of the LGBTQ+ community whether they be gamers or not, and of course drag performers (...please get in touch Bimini. So if you or someone you know would like to try the game and has access to Tabletop Simulator then please get in touch and let's arrange a playtest! But what if you don't have access to tabletop simulator?

Well at the end of July we will be showcasing Drags 2 Riches at the UK Games Expo - UKGE. This will be its first public outing, and myself and my amazing friends will be running two playtest tables over the 3-day expo. So grab tickets while you still can and come and be one of the first people in the world to try out the physical game. There will even be some free promo cards for you to take home, and also a little competition to be announced closer to the time. That's all for now!! Mwah

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